BlockchainBrad speaks with Cocos-BCX Founder Richard Yang about the platform for the next generation of digital game economy. The Cocos BlockChain Expedition (BCX) aims to create an integrated multi-platform runtime environment for games, providing developers with the convenience and completeness in game development, while bringing users a whole new gaming experience, unprecedented gaming status, and with all the assets obtained in the games being wholly owned by the users.

Cocos-BCX enables developers to program, debug and release blockchain-based dApps and hybrid applications. Meanwhile, the platform integrates a blockchain-based distributed ledger system, crypto wallet system and digital assets circulation platform, allowing the permanent off-chain storage and cross-chain use of in-app assets.
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2:30 Intro
5:25 Examples of crypto games
6:45 Fundamental diff between tokenisation and deeper discussion
7:28 Generation Rationale
8 :35 CocosBCX tools. Gaming tool suite
9:45 Progress & Devs
10:10 Reflection and Roadmap
10:38 Mainnet in 2 months
11:36 Developers- Gamers World Wide
12:04 Partially Open Source
12:21 Cocos Creator
12:35 4 in-house Blockchain Games with 15-20 more coming.
15:20 Token Talk
25:15 Crypto and Mainstream (Bridging)
25:50 What Devs want
26:10 Enterprises/Company Partnerships
28:30 Binance

This interview was entirely, 100% free in every way, not tokens, no under the table deals. I believe that sponsored content is not a problem if disclosed openly to the community. This is not Financial Advice. Please #DYOR
I have not invested in Cocos-BCX. This is not Financial Advice, but I really believe in this project. #DYOR always.
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